Refactor: lisibilité Expertise + navigation clavier
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- Renomme N → itemCount et fwdPosition → currentFwdTime - Extrait stopActiveVideo, playForward, playReverse depuis navigate() - Extrait initPlayback et resetPlayback depuis $effect - Nomme les magic numbers en constantes (SCROLL_LOCK_MS, etc.) - Ajoute navigation clavier ArrowUp / ArrowDown Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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1 changed files with 139 additions and 102 deletions
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@ -4,6 +4,14 @@
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let { data } = $props()
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// --- Constants ---
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const SCROLL_LOCK_MS = 650 // ms before next scroll is accepted
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const WHEEL_DEBOUNCE_MS = 100 // ms window to accumulate wheel delta
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const WHEEL_THRESHOLD = 25 // accumulated px to trigger navigation
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const TOUCH_THRESHOLD = 50 // px swipe distance to trigger navigation
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const PLAY_DELAY_MS = 300 // ms delay before starting playback on slide activation
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const REV_TARGET_MIN = 0.1 // min revTarget to avoid pausing exactly at videoDuration
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// --- State ---
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let currentItem = $state(0)
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let canScroll = $state(true)
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@ -19,21 +27,22 @@
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let sectionEl = $state(null)
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// --- Plain variables (not reactive, used in event listeners) ---
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let fwdTarget = null // forward video pause target (seconds)
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let revTarget = null // reverse video pause target (seconds)
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let fwdPosition = 0 // current logical position in the forward video timeline
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let fwdTarget = null // forward video pause target (seconds)
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let revTarget = null // reverse video pause target (seconds)
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// Position in the forward video timeline.
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// Updated from videoFwd.currentTime when going forward,
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// and mirrored from videoRev.currentTime when going in reverse.
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let currentFwdTime = 0
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// --- Active slide ---
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const isActive = $derived(slides.active?.id === 'expertise')
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// --- Items & segment ends ---
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const items = $derived(data?.items ?? [])
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const N = $derived(items.length)
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// --- Derived ---
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const isActive = $derived(slides.active?.id === 'expertise')
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const items = $derived(data?.items ?? [])
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const itemCount = $derived(items.length)
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// segmentEnds[i] = timestamp where forward video pauses after reaching item i
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const segmentEnds = $derived(
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N > 0 && videoDuration > 0
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? Array.from({ length: N }, (_, i) => videoDuration * (i + 1) / N)
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itemCount > 0 && videoDuration > 0
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? Array.from({ length: itemCount }, (_, i) => videoDuration * (i + 1) / itemCount)
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: []
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)
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@ -48,78 +57,91 @@
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offsetY = wh / 2 - wrapperRect.top - el.offsetTop - el.offsetHeight / 2
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}
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// --- Video control helpers ---
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// Capture current position from whichever video is playing, then stop both.
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function stopActiveVideo() {
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if (videoFwd && !videoFwd.paused) {
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currentFwdTime = videoFwd.currentTime
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videoFwd.pause()
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fwdTarget = null
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}
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if (videoRev && !videoRev.paused) {
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currentFwdTime = videoDuration - videoRev.currentTime
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videoRev.pause()
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revTarget = null
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}
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}
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// Seek videoFwd to currentFwdTime and play until targetTime.
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// If currently showing the reverse video, wait for the seek before switching.
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function playForward(targetTime) {
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fwdTarget = targetTime
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if (videoFwd) videoFwd.currentTime = currentFwdTime
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if (isReverse) {
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videoFwd?.addEventListener('seeked', () => {
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isReverse = false
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videoFwd?.play().catch(() => {})
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}, { once: true })
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} else {
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videoFwd?.play().catch(() => {})
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}
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}
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// Seek videoRev to the mirror of currentFwdTime and play until targetTime.
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// If currently showing the forward video, wait for the seek before switching.
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function playReverse(targetTime) {
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const revStart = Math.max(0, videoDuration - currentFwdTime)
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revTarget = targetTime
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if (videoRev) videoRev.currentTime = revStart
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if (!isReverse) {
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videoRev?.addEventListener('seeked', () => {
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isReverse = true
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videoRev?.play().catch(() => {})
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}, { once: true })
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} else {
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videoRev?.play().catch(() => {})
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}
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}
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// --- Navigate: move one item up or down ---
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let scrollLockTimer = null
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let scrollLockTimer = null // internal state for navigate()
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function navigate(direction) {
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if (!canScroll || segmentEnds.length === 0) return
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const prevItem = currentItem
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const newItem = direction === 'down'
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? Math.min(prevItem + 1, N - 1)
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? Math.min(prevItem + 1, itemCount - 1)
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: Math.max(prevItem - 1, 0)
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if (newItem === prevItem) return // at boundary, ignore
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canScroll = false
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clearTimeout(scrollLockTimer)
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scrollLockTimer = setTimeout(() => { canScroll = true }, 650)
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scrollLockTimer = setTimeout(() => { canScroll = true }, SCROLL_LOCK_MS)
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currentItem = newItem
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if (direction === 'down' && videoFwd && !videoFwd.paused) {
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// Fast path: forward video is already playing — just move the stop point forward.
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// No pause, no seek, no stutter.
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// Fast path: forward video already playing — just move the stop point
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fwdTarget = segmentEnds[currentItem]
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} else if (direction === 'up' && videoRev && !videoRev.paused) {
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// Fast path: reverse video is already playing — just move the stop point.
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// Read live currentTime to compute real position (fwdPosition is stale during play).
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// Fast path: reverse video already playing — just move the stop point.
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// Read live currentTime because currentFwdTime is stale during play.
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const liveFwdPos = videoDuration - videoRev.currentTime
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const segBoundary = segmentEnds[currentItem]
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const targetFwd = liveFwdPos > segBoundary ? segBoundary : 0
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revTarget = videoDuration - Math.max(targetFwd, 0.1)
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revTarget = videoDuration - Math.max(targetFwd, REV_TARGET_MIN)
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} else {
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// General case: need to start a new play or switch direction.
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// Capture the real position if a video is mid-play, then stop it.
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if (videoFwd && !videoFwd.paused) {
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fwdPosition = videoFwd.currentTime
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videoFwd.pause()
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fwdTarget = null
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}
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if (videoRev && !videoRev.paused) {
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fwdPosition = videoDuration - videoRev.currentTime
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videoRev.pause()
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revTarget = null
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}
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// General case: stop whatever is playing, then start in the right direction
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stopActiveVideo()
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if (direction === 'down') {
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fwdTarget = segmentEnds[currentItem]
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if (videoFwd) videoFwd.currentTime = fwdPosition
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if (isReverse) {
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// Switching reverse → forward: wait for seek before showing forward video
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videoFwd?.addEventListener('seeked', () => {
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isReverse = false
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videoFwd?.play().catch(() => {})
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}, { once: true })
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} else {
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videoFwd?.play().catch(() => {})
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}
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playForward(segmentEnds[currentItem])
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} else {
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const segBoundary = segmentEnds[currentItem]
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const targetFwd = fwdPosition > segBoundary ? segBoundary : 0
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const revStart = Math.max(0, videoDuration - fwdPosition)
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revTarget = videoDuration - Math.max(targetFwd, 0.1)
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if (videoRev) videoRev.currentTime = revStart
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if (!isReverse) {
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// Switching forward → reverse: wait for seek before showing reverse video
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videoRev?.addEventListener('seeked', () => {
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isReverse = true
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videoRev?.play().catch(() => {})
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}, { once: true })
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} else {
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videoRev?.play().catch(() => {})
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}
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const targetFwd = currentFwdTime > segBoundary ? segBoundary : 0
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playReverse(videoDuration - Math.max(targetFwd, REV_TARGET_MIN))
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}
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}
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@ -127,51 +149,97 @@
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}
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// --- Wheel capture (non-passive, attached in onMount) ---
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let scrollDelta = 0
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let scrollDelta = 0 // internal state for onWheel()
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let lastScrollAt = 0
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function onWheel(e) {
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e.preventDefault()
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if (!isActive || !canScroll) return
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const now = Date.now()
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if (now - lastScrollAt > 100) scrollDelta = 0
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if (now - lastScrollAt > WHEEL_DEBOUNCE_MS) scrollDelta = 0
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lastScrollAt = now
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scrollDelta += e.deltaY
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if (Math.abs(scrollDelta) >= 25) {
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if (Math.abs(scrollDelta) >= WHEEL_THRESHOLD) {
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navigate(scrollDelta > 0 ? 'down' : 'up')
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scrollDelta = 0
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}
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}
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// --- Touch ---
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let touchStartY = 0
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let touchStartY = 0 // internal state for touch handlers
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function onTouchStart(e) { touchStartY = e.touches[0].clientY }
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function onTouchEnd(e) {
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if (!isActive || !canScroll) return
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const diff = touchStartY - e.changedTouches[0].clientY
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if (Math.abs(diff) >= 50) navigate(diff > 0 ? 'down' : 'up')
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if (Math.abs(diff) >= TOUCH_THRESHOLD) navigate(diff > 0 ? 'down' : 'up')
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}
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// --- Keyboard ---
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function onKeyDown(e) {
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if (!isActive || !canScroll) return
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if (e.key === 'ArrowDown') { e.preventDefault(); navigate('down') }
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if (e.key === 'ArrowUp') { e.preventDefault(); navigate('up') }
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}
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// --- Playback lifecycle ---
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function initPlayback() {
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setTimeout(() => {
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const tryPlay = () => {
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const dur = videoFwd?.duration
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if (!dur || itemCount === 0) return
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videoDuration = dur
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videoFwd.currentTime = 0
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currentFwdTime = 0
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isReverse = false
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fwdTarget = dur / itemCount // = segmentEnds[0]
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videoFwd.play().catch(() => {})
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// Pre-seek reverse video to buffer the region needed for the first UP scroll
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if (videoRev) videoRev.currentTime = Math.max(0, dur - dur / itemCount)
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requestAnimationFrame(() => computeOffset())
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}
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if (videoFwd?.duration) {
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tryPlay()
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} else {
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videoFwd?.addEventListener('loadedmetadata', () => {
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videoDuration = videoFwd.duration
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tryPlay()
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}, { once: true })
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}
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}, PLAY_DELAY_MS)
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}
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function resetPlayback() {
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fwdTarget = null
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revTarget = null
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currentFwdTime = 0
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if (videoFwd) { videoFwd.pause(); videoFwd.currentTime = 0 }
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if (videoRev) { videoRev.pause(); videoRev.currentTime = 0 }
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currentItem = 0
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offsetY = 0
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isReverse = false
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canScroll = true
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clearTimeout(scrollLockTimer)
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}
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// --- onMount: set up video listeners + wheel + resize ---
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onMount(() => {
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sectionEl?.addEventListener('wheel', onWheel, { passive: false })
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// Forward video: update fwdPosition and pause when target is reached
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// Forward video: update currentFwdTime and pause when target is reached
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const onFwdUpdate = () => {
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if (!videoFwd || videoFwd.paused || fwdTarget === null) return
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if (videoFwd.currentTime >= fwdTarget) {
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fwdPosition = videoFwd.currentTime
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currentFwdTime = videoFwd.currentTime
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videoFwd.pause()
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fwdTarget = null
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}
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}
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videoFwd?.addEventListener('timeupdate', onFwdUpdate)
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// Reverse video: update fwdPosition (mirrored) and pause when target is reached
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// Reverse video: update currentFwdTime (mirrored) and pause when target is reached
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const onRevUpdate = () => {
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if (!videoRev || videoRev.paused || revTarget === null) return
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if (videoRev.currentTime >= revTarget) {
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// fwdPosition is the mirror of where we stopped in the reverse video
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fwdPosition = videoDuration - videoRev.currentTime
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currentFwdTime = videoDuration - videoRev.currentTime
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videoRev.pause()
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revTarget = null
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}
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@ -181,6 +249,7 @@
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const onResize = () => { if (isActive) computeOffset() }
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window.addEventListener('resize', onResize)
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window.addEventListener('orientationchange', onResize)
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window.addEventListener('keydown', onKeyDown)
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return () => {
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sectionEl?.removeEventListener('wheel', onWheel)
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@ -188,6 +257,7 @@
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videoRev?.removeEventListener('timeupdate', onRevUpdate)
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window.removeEventListener('resize', onResize)
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window.removeEventListener('orientationchange', onResize)
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window.removeEventListener('keydown', onKeyDown)
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clearTimeout(scrollLockTimer)
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}
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})
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@ -195,42 +265,9 @@
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// --- Effect: react to slide activation / deactivation ---
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$effect(() => {
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if (isActive) {
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setTimeout(() => {
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const tryPlay = () => {
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const dur = videoFwd?.duration
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if (!dur || N === 0) return
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videoDuration = dur
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videoFwd.currentTime = 0
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fwdPosition = 0
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isReverse = false
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fwdTarget = dur / N // = segmentEnds[0]
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videoFwd.play().catch(() => {})
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// Pre-seek reverse video to its expected start position for the first UP scroll.
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// Forces the browser to buffer that region → eliminates first-use stutter.
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if (videoRev) videoRev.currentTime = Math.max(0, dur - dur / N)
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requestAnimationFrame(() => computeOffset())
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}
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if (videoFwd?.duration) {
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tryPlay()
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} else {
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videoFwd?.addEventListener('loadedmetadata', () => {
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videoDuration = videoFwd.duration
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tryPlay()
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}, { once: true })
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}
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}, 300)
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initPlayback()
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} else {
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// Pause and reset
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fwdTarget = null
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revTarget = null
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fwdPosition = 0
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if (videoFwd) { videoFwd.pause(); videoFwd.currentTime = 0 }
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if (videoRev) { videoRev.pause(); videoRev.currentTime = 0 }
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currentItem = 0
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offsetY = 0
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isReverse = false
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canScroll = true
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clearTimeout(scrollLockTimer)
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resetPlayback()
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}
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})
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</script>
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