Refactor: snake_case → camelCase dans blueprints, templates et vues

- Blueprints : renommage des champs (member_name, related_articles,
  background_video, play_links, images_gallery, external_links) et
  des noms de sections
- Templates JSON PHP : clés de sortie et appels ->method() en camelCase
- Vues Svelte (Play, Portfolio) : accès aux données alignés

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
isUnknown 2026-03-09 13:40:33 +01:00
parent d8a0fde34c
commit 69859cc60f
19 changed files with 63 additions and 76 deletions

View file

@ -65,8 +65,8 @@
<!-- Fond : image + overlay, crossfade au changement de jeu -->
<div class="play-bg" class:is-out={isOut} aria-hidden="true">
{#if displayedGame?.background_image}
<img class="play-bg-img" src={displayedGame.background_image} alt="" />
{#if displayedGame?.backgroundImage}
<img class="play-bg-img" src={displayedGame.backgroundImage} alt="" />
{/if}
<div class="play-bg-overlay"></div>
</div>
@ -99,8 +99,8 @@
{/if}
<div class="play-actions">
{#if displayedGame.play_links?.length}
{#each displayedGame.play_links as link}
{#if displayedGame.playLinks?.length}
{#each displayedGame.playLinks as link}
<a
href={link.url}
target="_blank"