Refactor: snake_case → camelCase dans blueprints, templates et vues

- Blueprints : renommage des champs (member_name, related_articles,
  background_video, play_links, images_gallery, external_links) et
  des noms de sections
- Templates JSON PHP : clés de sortie et appels ->method() en camelCase
- Vues Svelte (Play, Portfolio) : accès aux données alignés

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
isUnknown 2026-03-09 13:40:33 +01:00
parent d8a0fde34c
commit 69859cc60f
19 changed files with 63 additions and 76 deletions

View file

@ -8,8 +8,8 @@ $specificData = [
'lettering' => $game->lettering()->toFile()?->url(),
'description' => $game->description()->value(),
'thumbnail' => $game->thumbnail()->toFile()?->url(),
'background_image' => $game->background_image()->toFile()?->url(),
'play_links' => $game->play_links()->toStructure()->map(fn($l) => [
'backgroundImage' => $game->backgroundImage()->toFile()?->url(),
'playLinks' => $game->playLinks()->toStructure()->map(fn($l) => [
'label' => $l->label()->value(),
'url' => $l->url()->value(),
])->values(),