Commit graph

14 commits

Author SHA1 Message Date
isUnknown
75d3b557fe plugin : search input color
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2026-01-29 16:21:12 +01:00
isUnknown
b19635f324 feat: add custom marker icons with configurable size
- Add markerIcon files field to marker.yml for custom JPG/PNG/SVG icons
- Add markerIconSize range field (20-500px, default 40px) with unit display
- Layout icon fields side-by-side (50/50 width) in marker blueprint
- Add markerIconUrl prop in index.php to auto-detect uploaded icon
- Add markerIconSize prop in index.php to read size from page data
- Update MapPreview.vue to display custom images instead of default pins
- Set icon dimensions dynamically based on markerIconSize value
- Icon size updates on save/reload (reactive implementation deferred)
- Remove custom tiles background functionality (not needed)

Note: Custom icons show uploaded image, may have white background on
transparent PNGs depending on image processing. Size is non-reactive
and requires save + reload to update in preview.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-29 16:14:33 +01:00
isUnknown
925e98aea7 refactor: use Kirby page title for markers and add button tooltips
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- Remove custom title field from marker.yml blueprint
- Use default Kirby page title for marker names in MarkerList
- Add French tooltips to MarkerList buttons (Ajouter, Modifier, Supprimer)
- API already uses page title via $marker->title()->value()

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-29 15:17:17 +01:00
isUnknown
bad465406d fix: resolve marker positioning bug and integrate Kirby design system
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- Fix marker positioning issue where markers would glide and misalign during zoom
- Implement two-wrapper structure to isolate CSS transforms from MapLibre positioning
- Outer .custom-marker: MapLibre handles positioning via translate3d()
- Inner .marker-inner: Visual transforms (rotate, scale) isolated from MapLibre
- Remove debug console.log statements
- Integrate Kirby design system in MarkerList and GeocodeSearch components
- Use Kirby CSS variables (--input-color-back, --color-border, etc.)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-29 15:10:32 +01:00
isUnknown
818506fcfa fix: add polling and reset handling for single mode coordinates
Enhanced coordinate synchronization in single mode to handle Panel
actions like "Supprimer" (reset to saved values).

Issues Fixed:
- Marker not updating when clicking "Supprimer" button in Panel
- Panel "Supprimer" restores saved coordinates but marker didn't move
- No detection of programmatic field value changes

Solution:
- Add MutationObserver to detect attribute changes on input fields
- Add 500ms polling as fallback for value detection
- Add nextTick() for reactive updates to ensure proper timing
- Handle coordinate reset: when invalid, return to default center
- Proper cleanup with onBeforeUnmount for observers and intervals

Behavior:
- User changes field → marker updates immediately
- User drags marker → fields update immediately
- User clicks "Supprimer" → marker returns to saved position
- Fields cleared → marker disappears, map resets to default center

Technical Details:
- MutationObserver watches 'value' attribute on lat/lon inputs
- Polling checks every 500ms for changes missed by events
- Watcher uses nextTick() to ensure DOM updates complete
- All event listeners and observers properly cleaned up on unmount

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-29 14:34:28 +01:00
isUnknown
cc44a68e66 fix: implement form-based coordinate sync for single mode map
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Fixed marker display and centering in single mode (marker pages) by
changing from props-based to form-based coordinate synchronization.

Issues Fixed:
- Kirby blueprint query syntax {{ page.field }} passed literal strings
  instead of values to component props
- Invalid coordinates (NaN, NaN) caused map initialization errors
- Marker not displaying in marker page position tab
- Map not centering on marker location

Solution:
- Remove latitude/longitude props from marker.yml blueprint
- Read coordinates directly from Panel form fields via DOM
- Add event listeners to sync form changes with map
- Bidirectional sync: drag marker → updates form fields
- Robust coordinate validation (check for NaN, null, 0)

Changes:
- MapEditor.vue: Add form field reading and event listeners
- MapEditor.vue: Replace props-based coords with reactive refs
- MapEditor.vue: Update marker drag handler to modify form inputs
- marker.yml: Remove non-functional query string props
- routes.php: Use data() instead of body() for all routes

Single Mode Flow:
1. Component reads latitude/longitude from form inputs on mount
2. Creates marker and centers map on valid coordinates
3. Form changes → updates marker position
4. Marker drag → updates form fields (triggers save on user action)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-29 14:17:01 +01:00
isUnknown
32e8301d91 feat: transform map-editor markers into Kirby subpages
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Major refactoring of the map-editor plugin to store markers as Kirby
subpages instead of YAML data, enabling extensible block content.

Backend Changes:
- Add API routes for marker CRUD operations (GET, POST, PATCH, DELETE)
- Create marker.yml blueprint with content & position tabs
- Add markers section to map.yml blueprint
- Update useMapData to only handle center/zoom/background
- Create useMarkersApi composable for API communication

Frontend Changes:
- Refactor MapEditor.vue to support multi/single modes
- Multi mode: loads markers via API, redirects to Panel for editing
- Single mode: displays single marker for position tab in marker page
- Remove MarkerEditor.vue modal (replaced by Panel editing)
- Normalize position format handling (lon vs lng)

API Features:
- Session-based auth for Panel requests (no CSRF needed)
- Proper error handling and validation
- Markers created as listed pages (not drafts)
- Uses Kirby's data() method for JSON parsing

Documentation:
- Add IMPLEMENTATION_SUMMARY.md with technical details
- Add TESTING_CHECKLIST.md with 38 test cases

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-29 14:08:40 +01:00
isUnknown
b47195488a map plugin : improve styles 2026-01-28 16:33:48 +01:00
isUnknown
2b0f4f8742 refactor: comprehensive map-editor plugin refactoring (phases 1-3)
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This commit implements a complete refactoring of the map-editor plugin to
improve code organization, reusability, and maintainability.

## Phase 1: Extraction of composables and factory functions

**New composables:**
- `useMarkers.js`: Centralized marker state and CRUD operations
  - Exports: markers, selectedMarkerId, editingMarker refs
  - Computed: canAddMarker, hasMarkers, selectedMarker
  - Methods: addMarker, updateMarker, deleteMarker, selectMarker, etc.
  - Includes createMarker() factory to eliminate code duplication

- `useMapData.js`: Map data persistence (YAML load/save)
  - Exports: center, zoom refs
  - Methods: loadMapData, saveMapData, debouncedSave
  - Handles lifecycle cleanup of debounce timeouts

**Benefits:**
- Eliminated code duplication (2 identical marker creation blocks)
- Separated business logic from UI concerns
- Improved testability with pure functions
- Added JSDoc documentation throughout

## Phase 2: Component extraction

**New components:**
- `MarkerList.vue`: Extracted sidebar UI from MapEditor.vue
  - Props: markers, selectedMarkerId, maxMarkers
  - Emits: add-marker, select-marker, edit-marker, delete-marker, select-location
  - Includes integrated GeocodeSearch component
  - Self-contained styles with scoped CSS

**Benefits:**
- MapEditor.vue reduced from 370 → 230 lines (-40%)
- Clear separation of concerns (orchestration vs presentation)
- Reusable component for potential future use
- Easier to test and maintain

## Phase 3: Utils restructuring with JSDoc

**New structure:**
```
utils/
├── constants.js           # NOMINATIM_API, MAP_DEFAULTS, DEBOUNCE_DELAYS
├── api/
│   └── nominatim.js      # geocode() with full JSDoc typedefs
└── helpers/
    └── debounce.js       # Generic debounce utility
```

**Removed:**
- `utils/geocoding.js` (replaced by modular structure)

**Benefits:**
- Constants centralized for easy configuration
- API layer separated from helpers
- Complete JSDoc type annotations for better IDE support
- Better organization following standard patterns

## Updated components

**MapEditor.vue:**
- Now uses useMarkers and useMapData composables
- Uses MarkerList component instead of inline template
- Cleaner setup function with better separation
- Reduced from 537 → 256 lines (CSS moved to MarkerList)

**GeocodeSearch.vue:**
- Updated imports to use new utils structure
- Uses DEBOUNCE_DELAYS constant instead of hardcoded value

## Build verification

-  npm run build successful
-  Bundle size unchanged (806.10 kB / 223.46 KiB gzipped)
-  All functionality preserved
-  No breaking changes

## Documentation

- Added comprehensive README.md with:
  - Architecture overview
  - Composables usage examples
  - Component API documentation
  - Data flow diagrams
  - Development guide

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-28 16:29:15 +01:00
isUnknown
437349cd2b feat: add Phase 2 features to map-editor plugin (rich marker content)
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Implement marker editing modal with comprehensive content management:
- MarkerEditor.vue modal with custom overlay (replaces k-dialog)
- Edit marker on double-click or via edit button in list
- Required fields: title (validated), optional description
- Editable position (lat/lon) and custom icon support
- Content blocks system: add/remove/reorder text and image blocks
- French translations for all UI elements
- Click marker in list to center map on it with smooth animation
- Fix marker anchor to bottom (pin tip) for accurate positioning
- Auto-save with isDirty flag to detect any form changes

Modal features:
- Title field (required)
- Description textarea (optional)
- Position inputs (latitude/longitude)
- Icon selector (default or custom via UUID/filename)
- Content builder with text and image blocks
- Block reordering (up/down) and deletion
- Validation: save button enabled only when title filled and form modified

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-28 16:16:19 +01:00
isUnknown
dc84ff63a2 feat: add map-editor plugin with interactive OSM map and markers
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Implement Phase 1 of custom Kirby plugin for editing interactive maps:
- OpenStreetMap base layer with MapLibre GL JS
- Click to add markers, drag to reposition
- Marker list sidebar with selection and deletion
- Auto-save with debounce (YAML format)
- Add marker button creates marker at current map center
- Max 50 markers per map (configurable)
- Clean UI with marker counter

Blueprint updated to use new map-editor field type instead of placeholder.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-28 15:43:23 +01:00
isUnknown
0f46618066 feat: add custom CSS save system with dual-editor interface
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Implement complete custom CSS management system:
- Separate base CSS (readonly) and custom CSS (editable)
- Save custom CSS to Kirby backend per narrative
- Visual save button with state indicators (dirty/saving/success/error)
- CSRF-protected API endpoint for CSS operations
- Dual-editor StylesheetViewer (base + custom with edit mode toggle)
- Auto-format custom CSS with Prettier on edit mode exit

Backend changes:
- Add web2print Kirby plugin with POST/GET routes
- Add customCss field to narrative blueprint
- Add CSRF token meta tag in header
- Include customCss and modified timestamps in JSON template
- Install code-editor plugin for Kirby panel

Frontend changes:
- Refactor stylesheet store with baseCss/customCss refs
- Make content a computed property (baseCss + customCss)
- Add helper methods: replaceBlock, replaceInCustomCss, setCustomCss
- Update all components to use new store API
- Create SaveButton component with FAB design
- Redesign StylesheetViewer with collapsable sections
- Initialize store from narrative data on app mount

File changes:
- Rename stylesheet.css → stylesheet.print.css
- Update all references to new filename

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-09 13:39:25 +01:00
isUnknown
af788ad1e0 refactor: rename 'recit' to 'narrative' for English code naming
- Rename store: recit.js → narrative.js (useRecitStore → useNarrativeStore)
- Rename templates: recit.php/json.php → narrative.php/json.php
- Rename blueprint: recit.yml → narrative.yml
- Update all imports and references in Vue/JS files
- Update PHP template references and data attributes
- Update CLAUDE.md documentation
- Create comprehensive README.md with English-French dictionary

The dictionary section maps English code terms to French content terms
for easier navigation between codebase and CMS content.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-09 10:34:10 +01:00
isUnknown
790eb7414e feat: integrate Kirby CMS data with Vue print editor
- Add JSON content representation template (recit.json.php)
- Create virtual /print page plugin for recit pages
- Add recit.php base template for content representation
- Create Pinia store for recit data management
- Add block components (text, heading, image, list, quote, video, map)
- Update PagedJsWrapper for dynamic content rendering with data-page-type
- Modify header.php to pass recit JSON URL via data attribute
- Update App.vue to load recit data on mount

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-08 18:01:01 +01:00