506 lines
17 KiB
Python
506 lines
17 KiB
Python
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#!/usr/bin/env python3
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import fontforge, os, re, glob, shutil, sys
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from svgpathtools import *
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import lxml.etree as ET
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import math
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from random import randrange
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# ============================================================================
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# CONFIGURATION
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# ============================================================================
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fontname = sys.argv[1] # font source à pixeliser
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# Paramètres de pixelisation
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pixel_size = 30 # Taille des pixels en unités fonte (plus grand = moins de détails)
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x_height_scale = 1 # Échelle de la hauteur d'x (0.5 = écrasé, 2.0 = étiré)
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width_scale = 1 # Échelle de largeur (0.5 = condensé, 2.0 = étendu)
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monospace = True # True pour forcer l'espacement fixe
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monospace_width = None # Largeur fixe si monospace (None = auto-calculé)
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# Style des pixels
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pixel_shape = "square" # Options: "square", "round", "diamond"
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pixel_gap = 0 # Espace entre les pixels (0 = pixels collés)
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round_corners = 0 # Rayon d'arrondi des coins pour pixels carrés (0 = coins droits)
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# Paramètres d'export
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new_family_name = "Decor" # Nom de famille de la nouvelle typo
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font_weight = "Regular" # Options: "Thin", "Light", "Regular", "Medium", "Bold", "Black"
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font_style = "normal" # Options: "normal", "italic", "oblique"
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export_formats = ["ttf"] # Formats d'export souhaités
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# ============================================================================
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# INITIALISATION
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# ============================================================================
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try:
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os.mkdir("svg")
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os.mkdir("svg2")
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except:
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pass
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print("=" * 70)
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print("FONT PIXELIZER")
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print("=" * 70)
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print(f"Fonte source: {fontname}")
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print(f"Taille pixel: {pixel_size}")
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print(f"Échelle hauteur x: {x_height_scale}")
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print(f"Échelle largeur: {width_scale}")
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print(f"Monospace: {monospace}")
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print(f"Forme pixel: {pixel_shape}")
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print("=" * 70)
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print("\nOuverture de la fonte source...")
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font = fontforge.open(fontname)
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font_ascent, font_descent = font.ascent, font.descent
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# Stocker les infos des glyphes
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glyph_info = {}
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composite_glyphs = {}
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print("Extraction des glyphes...")
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for gly in font.glyphs():
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glyph_name = gly.glyphname
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is_composite = len(gly.references) > 0
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if is_composite:
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composite_glyphs[glyph_name] = {
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'width': gly.width,
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'unicode': gly.unicode,
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'encoding': gly.encoding,
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'references': []
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}
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for ref in gly.references:
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composite_glyphs[glyph_name]['references'].append({
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'glyph': ref[0],
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'transform': ref[1]
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})
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print(f" Composite: {glyph_name} (unicode: {gly.unicode})")
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else:
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glyph_info[glyph_name] = {
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'width': gly.width,
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'unicode': gly.unicode,
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'encoding': gly.encoding
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}
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try:
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gly.export("svg/" + glyph_name + ".svg")
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print(f" Exporté: {glyph_name} (unicode: {gly.unicode})")
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except Exception as e:
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print(f" Erreur export {glyph_name}: {e}")
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# ============================================================================
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# FONCTIONS DE PIXELISATION
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# ============================================================================
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def create_pixel_path(x, y, size, shape="square", gap=0, round_radius=0):
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"""Crée un path SVG pour un pixel unique"""
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actual_size = size - gap
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half = actual_size / 2
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if shape == "square":
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if round_radius > 0:
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# Carré avec coins arrondis
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r = min(round_radius, half)
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path_data = f"""
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M {x - half + r},{y - half}
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L {x + half - r},{y - half}
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Q {x + half},{y - half} {x + half},{y - half + r}
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L {x + half},{y + half - r}
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Q {x + half},{y + half} {x + half - r},{y + half}
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L {x - half + r},{y + half}
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Q {x - half},{y + half} {x - half},{y + half - r}
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L {x - half},{y - half + r}
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Q {x - half},{y - half} {x - half + r},{y - half}
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Z
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"""
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else:
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# Carré simple
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path_data = f"""
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M {x - half},{y - half}
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L {x + half},{y - half}
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L {x + half},{y + half}
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L {x - half},{y + half}
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Z
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"""
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elif shape == "round":
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# Cercle
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path_data = f"""
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M {x - half},{y}
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A {half},{half} 0 1,0 {x + half},{y}
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A {half},{half} 0 1,0 {x - half},{y}
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Z
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"""
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elif shape == "diamond":
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# Losange
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path_data = f"""
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M {x},{y - half}
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L {x + half},{y}
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L {x},{y + half}
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L {x - half},{y}
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Z
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"""
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return parse_path(path_data.replace("\n", " ").strip())
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def pixelize_glyph(svg_path):
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# Pixelise un glyphe en analysant sa forme et en plaçant des pixels
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try:
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# Lire le SVG original
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paths, attributes = svg2paths(svg_path)
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if len(paths) == 0:
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return False
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# Calculer la bounding box
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xmin, xmax, ymin, ymax = paths[0].bbox()
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for path in paths[1:]:
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bbox = path.bbox()
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xmin = min(xmin, bbox[0])
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xmax = max(xmax, bbox[1])
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ymin = min(ymin, bbox[2])
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ymax = max(ymax, bbox[3])
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width = xmax - xmin
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height = ymax - ymin
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if width == 0 or height == 0:
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return False
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# Appliquer les échelles
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scaled_height = height * x_height_scale
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scaled_width = width * width_scale
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# Décommenter ici pour avoir des tailles de pixels aléatoires
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pixel_size = randrange(30, 60, 1)
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# Calculer la grille de pixels
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cols = max(1, int(scaled_width / pixel_size))
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rows = max(1, int(scaled_height / pixel_size))
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# Ajuster les positions pour centrer
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start_x = xmin + (width - cols * pixel_size) / 2
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start_y = ymin + (height - rows * pixel_size) / 2
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pixel_paths = []
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# Pour chaque position de pixel potentielle
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for row in range(rows):
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for col in range(cols):
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# Centre du pixel
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px = start_x + col * pixel_size + pixel_size / 2
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py = start_y + row * pixel_size + pixel_size / 2
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# Transformer le point selon les échelles
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test_x = xmin + (px - xmin) / width_scale
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test_y = ymin + (py - ymin) / x_height_scale
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# Tester si ce point est à l'intérieur des contours originaux
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point = complex(test_x, test_y)
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is_inside = False
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for path in paths:
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try:
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# Utiliser la méthode de raycasting
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# Compter combien de fois un rayon horizontal croise le contour
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crossings = 0
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for seg in path:
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if hasattr(seg, 'start') and hasattr(seg, 'end'):
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y1 = seg.start.imag
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y2 = seg.end.imag
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x1 = seg.start.real
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x2 = seg.end.real
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if (y1 <= test_y < y2) or (y2 <= test_y < y1):
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if x1 + (test_y - y1) / (y2 - y1) * (x2 - x1) > test_x:
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crossings += 1
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if crossings % 2 == 1:
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is_inside = True
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break
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except:
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pass
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# Si le point est à l'intérieur, créer un pixel
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if is_inside:
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pixel_path = create_pixel_path(
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px, py, pixel_size,
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shape=pixel_shape,
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gap=pixel_gap,
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round_radius=round_corners
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)
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# Exemple de configuration avec de l'aléatoire
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'''pixel_path = create_pixel_path(
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px, py, randrange(30, 60, 1),
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shape=pixel_shape,
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gap=randrange(0, 10, 1),
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round_radius=randrange(0, 10, 1)
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)'''
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pixel_paths.append(pixel_path)
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if len(pixel_paths) == 0:
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return False
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# Créer le SVG de sortie
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attr = {
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"fill": "black",
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"stroke": "none"
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}
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attrs = [attr] * len(pixel_paths)
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# Calculer les nouvelles dimensions
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output_width = cols * pixel_size
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output_height = rows * pixel_size
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wsvg(
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pixel_paths,
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attributes=attrs,
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svg_attributes={
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"width": output_width,
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"height": output_height,
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"viewBox": f"{start_x} {start_y} {output_width} {output_height}"
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},
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filename=svg_path.replace("svg/", "svg2/"),
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)
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return True
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except Exception as e:
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print(f"Erreur pixelisation: {e}")
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return False
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def makeFont(family_name, weight, style):
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# Génère la fonte finale à partir des SVG pixelisés
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svgDir = glob.glob("svg2/*.svg")
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print("\nCréation d'une nouvelle fonte vide…")
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newfont = fontforge.font()
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newfont.encoding = "UnicodeFull"
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newfont.ascent = int(font_ascent * x_height_scale)
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newfont.descent = int(font_descent * x_height_scale)
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newfont.em = newfont.ascent + newfont.descent
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# Configuration dy nom de la font et de ses paramètres
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newfont.familyname = family_name
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newfont.fontname = family_name.replace(" ", "") + "-" + weight
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newfont.fullname = family_name + " " + weight
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newfont.weight = weight
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newfont.appendSFNTName("English (US)", "Family", family_name)
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newfont.appendSFNTName("English (US)", "SubFamily", weight)
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newfont.appendSFNTName("English (US)", "Fullname", family_name + " " + weight)
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newfont.appendSFNTName("English (US)", "PostScriptName", family_name.replace(" ", "") + "-" + weight)
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if style == "italic":
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newfont.italicangle = -12
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newfont.fontname += "Italic"
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newfont.fullname += " Italic"
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elif style == "oblique":
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newfont.italicangle = -12
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newfont.fontname += "Oblique"
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newfont.fullname += " Oblique"
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weight_map = {
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"Thin": 100, "ExtraLight": 200, "Light": 300, "Regular": 400,
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"Medium": 500, "SemiBold": 600, "Bold": 700, "ExtraBold": 800, "Black": 900
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}
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newfont.os2_weight = weight_map.get(weight, 400)
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# Calculer la largeur monospace si nécessaire
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calculated_monospace_width = monospace_width
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if monospace and calculated_monospace_width is None:
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# Calculer la largeur moyenne des glyphes
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widths = [info['width'] for info in glyph_info.values()]
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calculated_monospace_width = int(sum(widths) / len(widths) * width_scale) if widths else 500
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print(f"Largeur monospace calculée: {calculated_monospace_width}")
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# Import des glyphes depuis SVG
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print(f"\nImport des glyphes pixelisés...")
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imported_count = 0
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for glyph_path in svgDir:
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try:
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glyph_name = glyph_path.split("/")[-1].replace(".svg", "")
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if glyph_name not in glyph_info:
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continue
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info = glyph_info[glyph_name]
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# Créer le glyphe
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if info['unicode'] != -1:
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char = newfont.createChar(info['unicode'], glyph_name)
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else:
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char = newfont.createChar(-1, glyph_name)
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# Appliquer la largeur
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if monospace:
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char.width = calculated_monospace_width
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else:
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char.width = int(info['width'] * width_scale)
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char.importOutlines(glyph_path, scale=False)
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# Centrer le glyphe si monospace
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if monospace:
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try:
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char.left_side_bearing = int((calculated_monospace_width - char.width) / 2)
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char.width = calculated_monospace_width
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except:
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pass
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imported_count += 1
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if imported_count % 50 == 0:
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print(f" ... {imported_count} glyphes importés")
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except Exception as e:
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print(f" ✗ Erreur avec {glyph_name}: {e}")
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print(f"✓ {imported_count} glyphes pixelisés importés")
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# Copie des glyphes spéciaux
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print("\nCopie des glyphes spéciaux...")
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special_count = 0
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|
||
|
|
for glyph_name, info in glyph_info.items():
|
||
|
|
unicode_val = info['unicode']
|
||
|
|
|
||
|
|
if unicode_val != -1 and unicode_val not in newfont:
|
||
|
|
try:
|
||
|
|
special_glyph = newfont.createChar(unicode_val, glyph_name)
|
||
|
|
if monospace:
|
||
|
|
special_glyph.width = calculated_monospace_width
|
||
|
|
else:
|
||
|
|
special_glyph.width = int(info['width'] * width_scale)
|
||
|
|
special_count += 1
|
||
|
|
except:
|
||
|
|
pass
|
||
|
|
|
||
|
|
print(f"✓ {special_count} glyphes spéciaux copiés")
|
||
|
|
|
||
|
|
# Reconstruction des composites
|
||
|
|
print("\nReconstruction des glyphes composites...")
|
||
|
|
composite_success = 0
|
||
|
|
|
||
|
|
for glyph_name, info in composite_glyphs.items():
|
||
|
|
try:
|
||
|
|
unicode_val = info['unicode']
|
||
|
|
|
||
|
|
if unicode_val == -1:
|
||
|
|
continue
|
||
|
|
|
||
|
|
composite_glyph = newfont.createChar(unicode_val, glyph_name)
|
||
|
|
if monospace:
|
||
|
|
composite_glyph.width = calculated_monospace_width
|
||
|
|
else:
|
||
|
|
composite_glyph.width = int(info['width'] * width_scale)
|
||
|
|
|
||
|
|
all_refs_exist = True
|
||
|
|
for ref in info['references']:
|
||
|
|
if ref['glyph'] not in newfont:
|
||
|
|
all_refs_exist = False
|
||
|
|
break
|
||
|
|
|
||
|
|
if not all_refs_exist:
|
||
|
|
continue
|
||
|
|
|
||
|
|
for ref in info['references']:
|
||
|
|
# Adapter la transformation avec les échelles
|
||
|
|
transform = list(ref['transform'])
|
||
|
|
transform[0] *= width_scale # xx
|
||
|
|
transform[3] *= x_height_scale # yy
|
||
|
|
transform[4] *= width_scale # dx
|
||
|
|
transform[5] *= x_height_scale # dy
|
||
|
|
|
||
|
|
composite_glyph.addReference(ref['glyph'], tuple(transform))
|
||
|
|
|
||
|
|
composite_glyph.unlinkRef()
|
||
|
|
composite_success += 1
|
||
|
|
|
||
|
|
except Exception as e:
|
||
|
|
print(f" ✗ Erreur composite {glyph_name}: {e}")
|
||
|
|
|
||
|
|
print(f"✓ {composite_success} glyphes composites créés")
|
||
|
|
|
||
|
|
# Export
|
||
|
|
output_name = family_name.replace(" ", "") + "-" + weight
|
||
|
|
if style != "normal":
|
||
|
|
output_name += style.capitalize()
|
||
|
|
|
||
|
|
print(f"\nExport de la fonte...")
|
||
|
|
for fmt in export_formats:
|
||
|
|
try:
|
||
|
|
output_file = output_name + "." + fmt
|
||
|
|
if fmt == "otf":
|
||
|
|
newfont.generate(output_file, flags=("opentype",))
|
||
|
|
else:
|
||
|
|
newfont.generate(output_file)
|
||
|
|
print(f" ✓ Exporté: {output_file}")
|
||
|
|
except Exception as e:
|
||
|
|
print(f" ✗ Erreur export {fmt}: {e}")
|
||
|
|
|
||
|
|
newfont.close()
|
||
|
|
|
||
|
|
# ============================================================================
|
||
|
|
# TRAITEMENT PRINCIPAL
|
||
|
|
# ============================================================================
|
||
|
|
|
||
|
|
print("\n" + "=" * 70)
|
||
|
|
print("PIXELISATION DES GLYPHES")
|
||
|
|
print("=" * 70)
|
||
|
|
|
||
|
|
processed = 0
|
||
|
|
failed = 0
|
||
|
|
empty = 0
|
||
|
|
|
||
|
|
for lettre in glob.glob("svg/*.svg"):
|
||
|
|
try:
|
||
|
|
result = pixelize_glyph(lettre)
|
||
|
|
if result:
|
||
|
|
processed += 1
|
||
|
|
if processed % 10 == 0:
|
||
|
|
print(f" ... {processed} glyphes traités")
|
||
|
|
else:
|
||
|
|
empty += 1
|
||
|
|
except Exception as e:
|
||
|
|
print(f" Erreur: {e}")
|
||
|
|
failed += 1
|
||
|
|
|
||
|
|
print(f"\n✓ Traités: {processed}")
|
||
|
|
print(f"⚠ Vides: {empty}")
|
||
|
|
print(f"✗ Échecs: {failed}")
|
||
|
|
|
||
|
|
print("\n" + "=" * 70)
|
||
|
|
print("GÉNÉRATION DE LA FONTE")
|
||
|
|
print("=" * 70)
|
||
|
|
|
||
|
|
makeFont(new_family_name, font_weight, font_style)
|
||
|
|
|
||
|
|
print("\n" + "=" * 70)
|
||
|
|
print("TERMINÉ!")
|
||
|
|
print("=" * 70)
|
||
|
|
print(f"\nRésumé:")
|
||
|
|
print(f" - Famille: {new_family_name}")
|
||
|
|
print(f" - Poids: {font_weight}")
|
||
|
|
print(f" - Taille pixel: {pixel_size}")
|
||
|
|
print(f" - Échelle hauteur: {x_height_scale}")
|
||
|
|
print(f" - Échelle largeur: {width_scale}")
|
||
|
|
print(f" - Monospace: {monospace}")
|
||
|
|
print(f" - Formats: {', '.join(export_formats)}")
|
||
|
|
|
||
|
|
# Nettoyage
|
||
|
|
print("\nNettoyage…")
|
||
|
|
try:
|
||
|
|
shutil.rmtree("svg")
|
||
|
|
shutil.rmtree("svg2")
|
||
|
|
print("✓ Nettoyage terminé")
|
||
|
|
except:
|
||
|
|
print("⚠ Nettoyage impossible")
|